And, it's live. Ladies and Gentlemen, I present to you, Escape Goat on Steam:http://store.steampowered.com/news/11596/
@MagicalTimeBean @bill_at_zeboyd @The_Zman Was it a project to add cards? ( I mean, 1 days worth of work, or 2 weeks?)
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@DaveVoyles@MagicalTimeBean@The_Zman Depends on how you do the cards.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles@bill_at_zeboyd@The_Zman Commissioned cart art, but you need the rewards (badges, wallpapers, emoticons) so it adds upThanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles@MagicalTimeBean@The_Zman If you use art / assets you have already, it doesn't take too long.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles@MagicalTimeBean@The_Zman If you draw a ton of fresh new assets for cards, it depends on how long it takes to draw new stuff!Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles@MagicalTimeBean@bill_at_zeboyd : No code work at all to add cards. You just provide the art to steam and switch it on -
@The_Zman@MagicalTimeBean@bill_at_zeboyd oh ok, simple enough. I assumed it had to do with tying in another API
End of conversation
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