@Fortress_Craft Has it been a bit of a project, getting oculus rift to work with games?
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Replying to @DaveVoyles
@DaveVoyles Getting your game working with@oculus is LITERALLY 15 seconds in Unity. Getting it to be a great experience is very hard tho.1 reply 0 retweets 0 likes -
Replying to @Fortress_Craft
@Fortress_Craft Daytona USA with the Oculus Rift. That's what I want. A racing game, with crazy crashes3 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Daytona on the Rift would be a blurry, terrifying experience. I doubt it'd be fun, just overwhelming.1 reply 0 retweets 0 likes -
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Replying to @DaveVoyles
@DaveVoyles I've played a couple of racers on the Rift; crashing is like REALLY crashing a car. It's not fun, it's terrifying!1 reply 0 retweets 0 likes -
Replying to @Fortress_Craft
@Fortress_Craft That 's what I was picturing on my walk home last night -- what the wreck would be like in Daytona, b/c it flips you around1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles I could mock this up in about 15 minutes ;-)1 reply 0 retweets 0 likes -
Replying to @Fortress_Craft
@Fortress_Craft When I hear things like that, it makes me want to start using Unity again. But the cost if you ever do console dev...1 reply 0 retweets 0 likes -
@Fortress_Craft Nick Gravelyn found a thread on the Unity forums the other day. I think it was $40k, or if approved or something, free
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