The year is 2013 and game companies are still struggling with online launches and capacity planning.
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Replying to @cheeseplus
@cheeseplus If only there was some sort of cloud infrastructure we could use to spin up servers….1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles I find the problems are more fundamental than just capacity - lots of single points of failure.1 reply 0 retweets 0 likes -
Replying to @cheeseplus
@cheeseplus what do you mean? (at least with single points of failure). I don't know much about servers, I'm a lowly front end guy :/1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles something like scaling tons of game server but only having one database box. Or one login server.1 reply 0 retweets 0 likes
Replying to @cheeseplus
@cheeseplus Oh I see. Yeah, that could definitely be a problem
7:28 AM - 6 Oct 2013
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