The year is 2013 and game companies are still struggling with online launches and capacity planning.
@cheeseplus what do you mean? (at least with single points of failure). I don't know much about servers, I'm a lowly front end guy :/
-
-
@DaveVoyles something like scaling tons of game server but only having one database box. Or one login server. -
@cheeseplus Oh I see. Yeah, that could definitely be a problem
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.