The year is 2013 and game companies are still struggling with online launches and capacity planning.
@cheeseplus If only there was some sort of cloud infrastructure we could use to spin up servers….
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@DaveVoyles I find the problems are more fundamental than just capacity - lots of single points of failure. -
@cheeseplus what do you mean? (at least with single points of failure). I don't know much about servers, I'm a lowly front end guy :/ - Show replies
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