@DaveVoyles Hey, do you have suggestions for making a good star field? How many layers? Opacity Setting etc?
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Replying to @firebellys
@firebellys In my latest build I have about 4 or 5 layers of stars I believe, with 200 running at a time (total). Pool them all for perf.1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Ah so you generate them on the fly instead of a series of larger sprites?3 replies 0 retweets 0 likes -
Replying to @firebellys
@firebellys I'm going to put it up on Github today, so I'll send you the entire project if you want to see tonight1 reply 0 retweets 0 likes -
Replying to @firebellys
@firebellys Worst case, here is a proto of the game now, so you can just view source in the browser and see https://dl.dropboxusercontent.com/u/3152642/Impact%20boss%20test/impact/index.html …
1:27 PM - 24 Sep 2013
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