@DaveVoyles @mdoucette a game doesn't have to have a finish, but most games don't do it very well, usually grinding and just plain boring
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Replying to @DaveVoyles
@DaveVoyles wouldn't call MMOs toys, FB games close to toys tho. :)1 reply 0 retweets 0 likes -
Replying to @MachXGames
@MachXGames Well by that definitely they'd be a toy - a sandbox that is infinite, because there is no end, right?1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles depends on your definition of toy. I don't think they are. They're games that devolve into boring grind usually.1 reply 0 retweets 0 likes -
Replying to @MachXGames
@MachXGames@DaveVoyles I don't think a win condition defines a game, just a subset of games1 reply 0 retweets 0 likes -
Replying to @ViNull
@ViNull@MachXGames Does every game need a winning condition? What would you say is the difference between a toy and a game?4 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@MachXGames I play them to escape from logic problems and to relax with spacial problems - key info for a game designer1 reply 0 retweets 0 likes -
Replying to @ViNull
@ViNull@MachXGames but couldn't the same thing be said for a toy?4 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@MachXGames (also understanding my motivations explains why I feel Nuts 'n Bolts is the best Banjo-Kazooie game ever)1 reply 0 retweets 0 likes
@ViNull @MachXGames I've been patiently waiting for another episode -- it's been months, but hopefully everything went well
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