@mdoucette It is neither social nor gaming. A game has a finished condition, a change of state, and an ultimate end.
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Replying to @DaveVoyles
@mdoucette What's the difference between a game and a toy? A toy never ends -- it's a sandbox, whereas a game is a toy + has a finish2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@mdoucette a game doesn't have to have a finish, but most games don't do it very well, usually grinding and just plain boring2 replies 0 retweets 0 likes -
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Replying to @DaveVoyles
@DaveVoyles wouldn't call MMOs toys, FB games close to toys tho. :)1 reply 0 retweets 0 likes -
Replying to @MachXGames
@MachXGames Well by that definitely they'd be a toy - a sandbox that is infinite, because there is no end, right?1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles depends on your definition of toy. I don't think they are. They're games that devolve into boring grind usually.1 reply 0 retweets 0 likes -
Replying to @MachXGames
@MachXGames@DaveVoyles I don't think a win condition defines a game, just a subset of games1 reply 0 retweets 0 likes -
Replying to @ViNull
@ViNull@MachXGames Does every game need a winning condition? What would you say is the difference between a toy and a game?4 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@MachXGames Limit your definition to win conditions and you ignore a major reason many people play games - escapism1 reply 0 retweets 0 likes
@ViNull @MachXGames that's a valid point too
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