Comparison of F2P to soap operas vs. movies, good read: "Why I don't want every game I play to last forever" http://www.gamesindustry.biz/articles/2013-09-13-why-i-dont-want-every-game-i-play-to-last-forever …
@ViNull @MachXGames Does every game need a winning condition? What would you say is the difference between a toy and a game?
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@DaveVoyles@MachXGames Isn't a toy though a component to a game? You "play" with toys and you "play" gamesThanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles@MachXGames Limit your definition to win conditions and you ignore a major reason many people play games - escapism -
@ViNull@MachXGames that's a valid point too
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@DaveVoyles@MachXGames To use myself; I play a lot of puzzle games but if you assumed I did to solve them or "win" you would be wrong 1/2Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles@MachXGames I play them to escape from logic problems and to relax with spacial problems - key info for a game designer -
@ViNull@MachXGames but couldn't the same thing be said for a toy? - Show replies
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