@goodboydigital how come do you get to have 16500 bunnies @60fps ? my engine's never been able to go beyond 13K @60. #sadpanda
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Replying to @hyperandroid
@hyperandroid I'm not too sure? 13K is still pretty fast!1 reply 0 retweets 0 likes -
Replying to @goodboydigital
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@goodboydigital@hyperandroid Turbulenz Engine can do over 20k sprites at 60fps (animated colour, position, rotation, multiple textures.)1 reply 0 retweets 0 likes -
Replying to @turbulenz
@turbulenz@hyperandroid Nice! Thats turbotastic! :D1 reply 0 retweets 0 likes -
Replying to @goodboydigital
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@goodboydigital Not sure it's a like-for-like comparison but you can play with this sample http://biz.turbulenz.com/sample_assets/draw2d.canvas.release.html … to test@hyperandroid1 reply 0 retweets 1 like -
Replying to @turbulenz
@turbulenz@hyperandroid cool! yeah thats seriously fast! We love what you guys are doing! webGL games are the future :D1 reply 0 retweets 0 likes -
Replying to @goodboydigital
Here's to an HTML5 / WebGL fuelled future!
@goodboydigital@hyperandroid2 replies 0 retweets 1 like -
Replying to @turbulenz
@turbulenz@goodboydigital new numbers: mbair, 18000 32x32 rot/scale/tr@60. context flags make the magic. caat is old, yet neat :)2 replies 0 retweets 0 likes
@hyperandroid @turbulenz @goodboydigital @60 @mdoucette 's Score Rush is probably the best example of a high speed Turbulenz game
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