Started looking at some C# stuff again for work. Wow, after using JS for the last few months, I don't miss declaring types and C# at all
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Replying to @DaveVoyles
@DaveVoyles Spent the past few months porting GameMaker code to C++. I'm ready to punch anyone who uses a lang that doesn't declare types.1 reply 0 retweets 0 likes -
Replying to @EdDiGeronimo
@EdDiGeronimo Ahahha I bet. When I do C++ stuff now I can feel the frustration too1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles My frustration is not the C++. My frustration is how hard it is to figure out what GameMaker is doing due to the lack of types.1 reply 0 retweets 0 likes -
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Replying to @DaveVoyles
@DaveVoyles GameMaker itself? No idea. It has its own GameMaker Language (GML) you have to code in. It's.... quirky...1 reply 0 retweets 0 likes
Replying to @EdDiGeronimo
@EdDiGeronimo oooooh that's right
2:55 PM - 13 Aug 2013
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