"I checked we were at 501 purchases from 13,112 downloads. " } Ouya sales. http://indiegames.com/2013/07/the_ouya_experience_what_game_.html#more …
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Replying to @DigitalDNAGames
@DigitalDNAGames@FirebaseIND@DaveVoyles Multiplayer games sell somewhat better on a couch-focused system. That's what I get from the Ouya.1 reply 0 retweets 0 likes -
Replying to @GuardianMC
@Shin_Hogosha
@DigitalDNAGames@DaveVoyles It doesn't help that the player profile, friends list, rich presence, and dash are not ready.2 replies 0 retweets 0 likes -
Replying to @FirebaseIND
@FirebaseIND @shin_hogosha@digitaldnagames None of those are in place? That could definitely contribute to it as well1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@firebaseind @shin_hogosha@digitaldnagames When XBLIG was launched and had those numbers everyone called it a failure2 replies 0 retweets 0 likes
@theBigDaddio @firebaseind @shin_hogosha @digitaldnagames Then again, that was 5 years ago -- I hope platforms have learned since then
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