"I checked we were at 501 purchases from 13,112 downloads. " } Ouya sales. http://indiegames.com/2013/07/the_ouya_experience_what_game_.html#more …
@FirebaseIND @shin_hogosha @digitaldnagames None of those are in place? That could definitely contribute to it as well
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@DaveVoyles@firebaseind @shin_hogosha@digitaldnagames When XBLIG was launched and had those numbers everyone called it a failure -
@theBigDaddio@firebaseind @shin_hogosha@digitaldnagames Then again, that was 5 years ago -- I hope platforms have learned since then
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