Any #Ouya game sales numbers yet? Wondering still if more than game devs are playing with it.
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Replying to @FreelanceGames
@FreelanceGames honestly, I don't know anything about indies there. Wish I did.1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@FreelanceGames yeah, I keep hearing that N and Sony are Indie-friendly, but I don't see beginner tutorials or devkit downloads.2 replies 0 retweets 0 likes -
Replying to @shahedC1 reply 0 retweets 0 likes
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Replying to @SuperSmithBros
@HypedHamster@DaveVoyles@FreelanceGames oh right, I had seen that before! I was detracted by the static IP reqt, and haven't been back.1 reply 0 retweets 0 likes -
Replying to @shahedC
@shahedC@DaveVoyles@FreelanceGames you need a Static IP and to be a registered LLC company I believe. PS Mobile is straightforward though1 reply 0 retweets 0 likes -
Replying to @SuperSmithBros
@HypedHamster@DaveVoyles@FreelanceGames I have LLC for@OnekSoftGames, I'll have to check with ISP about getting static IP.1 reply 0 retweets 0 likes -
Replying to @shahedC
@shahedC@DaveVoyles@FreelanceGames should point out I know nothing about the process other than that site. The forums are worth a look too4 replies 0 retweets 0 likes
@HypedHamster @shahedC @FreelanceGames and html5 works on Nintendo (awesome!). But you need a Dev kit, which may cost a bit.
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