We'll pass the savings onto you! That's right, you! Our BELOVED customers!
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Replying to @stillgray
@stillgray Prob not onto consumers, but no used game sales would have put $ in the pockets of devs, instead of gamestop.1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Bad argument to make anyway, as the price of games already takes into account used sales.2 replies 0 retweets 0 likes -
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Replying to @DaveVoyles
@DaveVoyles Market research. It's the reason PC games generally cost less—they don't have to deal with used sales.2 replies 0 retweets 0 likes -
Replying to @stillgray
@stillgray I'm not saying they would have passed the deal onto us, but at least the money would have been going in the correct hands2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Psh. Don't fool yourself. The money would've gone to the publishers and their investors—not the developers.1 reply 0 retweets 0 likes -
Replying to @stillgray
@stillgray Pubs and devs want to see good games made: but if pubs say "well, your game only sold 2 million copies, we're done...."1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Maybe they should think about scaling back budgets and spending less on marketing. It's not the fault of used game retailers.1 reply 0 retweets 0 likes
@stillgray I absolutely agree with you there - budgets and marketing are insane
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