Super Smash Bros for 3DS and Super Smash Bros for Wii U. So fucking inspired. They don't even try to hide their lack of creativity anymore.
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@VicenteCartas
@DaveVoyles@IndieGamerChick it's not really a risk if it's an established IP.1 reply 0 retweets 0 likes -
Replying to @MachXGames
@MachXGames @VicenteCartas@DaveVoyles Um, no Jim. If you take an established IP in a different direction, that's the definition of risky.1 reply 0 retweets 0 likes -
Replying to @IndieGamerChick
@IndieGamerChick @VicenteCartas@DaveVoyles what was really risky about it though? Not a Zelda fan so really don't know.2 replies 0 retweets 0 likes -
Replying to @MachXGames
@MachXGames @VicenteCartas@DaveVoyles The game's angle was it had a time travel/time limit thing. It made the game very intense.2 replies 0 retweets 0 likes -
Replying to @IndieGamerChick
@IndieGamerChick @VicenteCartas@DaveVoyles maybe it's just me, but that's not really risky.3 replies 0 retweets 0 likes -
Replying to @MachXGames
@MachXGames @VicenteCartas@DaveVoyles And Wind Waker? Again, just the graphics style alone caused many to claim a boycott.4 replies 0 retweets 0 likes
@IndieGamerChick @MachXGames @VicenteCartas And I'm playing through WindWaker again at the moment :)
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