@brendan10211 @JohnNoonan I mean I guess I can understand that. Just frustrating that they started in 2 different directions
Why do we have Direct3D and OpenGL? Why isn't there just one library? Reading more and more about them, but don't see why 2 are necessary
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@DaveVoyles one is an open standard, one is owned by a companyThanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles Because D3D is from MS, and some people can't bring themselves to use something from MS. : -
@MachXGames I guess so :/
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@FreelanceGames Using a new engine I can't talk about, but it's C++, works most places. Just looking things up though, and genuinely curiousThanks. Twitter will use this to make your timeline better. UndoUndo
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@BrianGFX Yeah the deeper I dig down the rabbit hole that is WIkipedia, the further I goThanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles Because MS wants to control everything. They won't use someone else's standard. -
@EdDiGeronimo That was the best reason I could come up with as well - Show replies
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@FreelanceGames I mean I can understand if people want Direct3D, because it includes input, sound, etc. -
@DaveVoyles@FreelanceGames The non-D parts of the Direct family are junk, crap, and overall poop. And luckily they are dead, too :)
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