The partial transparency of Greenlight seems to make the non-transparent aspects seem more obvious.
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Replying to @sparsevector
@sparsevector Even before Greenlight, a lot of Steam's approval was about "knowing the right people" as an indie. I guess that still applies1 reply 0 retweets 0 likes -
Replying to @StegerGames
@StegerGames@sparsevector So come drink with us! Wait, we're not the right people. We are *fun* people though.1 reply 0 retweets 0 likes
Replying to @AlejandroDaJ
@AlejandroDaJ @StegerGames @sparsevector exactly
7:37 PM - 2 Jun 2013
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