Doing collision masks for maps is more difficult and tedious a task than it sounds.
@bill_at_zeboyd @MagicalTimeBean Are you guys using Tiled for collision maps in XNA, or something else?
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@DaveVoyles@MagicalTimeBean RS4's engine parses a bitmap to determine collision.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles@bill_at_zeboyd I haven't tried that, just have my own tools.Thanks. Twitter will use this to make your timeline better. UndoUndo
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