@DaveVoyles First game on a new platform tends to be a ton of work on engine + optimization. Next game you get to reuse a lot of that.
I've spent just as much time optimizing as I have spent building this last game. What is generally the ratio for you?
-
-
-
@EdDiGeronimo That's comforting then. I'm going to stick with JavaScript for a bit and continue to re-use code. Now I see what works/doesn't
End of conversation
New conversation -
-
-
@DaveVoyles optimising is 400% of dev time -
@Fortress_Craft I'm slowly starting to realize that. Getting it in is one thing, but having it work efficiently, now that's something else. - Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.