@DaveVoyles Do you know anyone who knows WebGL? I want to write a custom shader, but I'm lost...
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Replying to @firebellys
@firebellys WebGL is actually my next stop (probably in the next 2-3 weeks). But yes,@JasonDoucette wrote Score Rush using Turbulenz1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@firebellys https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&ved=0CDoQFjAB&url=https%3A%2F%2Fturbulenz.com%2Fscorerush&ei=i55-UcH8BZG44APfvYDYBQ&usg=AFQjCNEDwcgdGXe5HA-5UX14Utcpsj4XQw&sig2=fOiZVBrMMp3h_JeLHgPEKw&bvm=bv.45645796,d.dmg … which is a WebGL wrapper. Was an XNA game, but I think he re-wrote it all.1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Ha, perfect, I'm trying to write a glow effect, just like that without having to use additive.2 replies 0 retweets 0 likes -
Replying to @firebellys
@firebellys transparency for each cop (say...4 copies?) and a gaussian blur. But for the true effect, WebGL is absolutely the way to go1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@firebellys OR, with ImpactJS (what I've been using), the author uses WebGL for his shmup and it looks great http://impactjs.com/forums/games/x-type-shootemup-with-webgl …1 reply 0 retweets 0 likes
@firebellys and Quick Source Viewer is perfect for opening the source and seeing a clean version https://chrome.google.com/webstore/detail/quick-source-viewer/cfmcghennfbpmhemnnfjhkdmnbidpanb?hl=en-US …
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