@DaveVoyles Do you know anyone who knows WebGL? I want to write a custom shader, but I'm lost...
@firebellys transparency for each cop (say...4 copies?) and a gaussian blur. But for the true effect, WebGL is absolutely the way to go
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@firebellys OR, with ImpactJS (what I've been using), the author uses WebGL for his shmup and it looks great http://impactjs.com/forums/games/x-type-shootemup-with-webgl … -
@firebellys and Quick Source Viewer is perfect for opening the source and seeing a clean version https://chrome.google.com/webstore/detail/quick-source-viewer/cfmcghennfbpmhemnnfjhkdmnbidpanb?hl=en-US …
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