Building an HTML5 game with Phaser (A flixel like framework using TypeScript), via @jessefreeman and @photonstorm http://jessefreeman.com/game-dev/building-a-html5-game-with-phaser/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+JesseFreeman+%28Jesse+Freeman%29 …
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Replying to @DaveVoyles
@DaveVoyles What advantages do dev's have when using things like pure HTML5/ImpactJS over GameMaker/Construct 2?7 replies 0 retweets 0 likes -
Replying to @firebellys
@firebellys Oh it uses WebGL. That's a gift and a curse. Looks beautiful, but also limited to working only Webkit enabled browsers2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles If you have questions about it, let me know...been using for almost a year. I'm also can tell you the state of any HTML5 stuff..2 replies 0 retweets 0 likes -
Replying to @firebellys
@firebellys My Impact project will be done in the next 2 weeks or so. I may go to another framework from there, now sure. Looking into WebGL1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles WebGL is great no matter what, you can route physics/normal processing to the GPU and speed up any game. WebGL effects or not.2 replies 0 retweets 0 likes -
Replying to @firebellys
@firebellys oooh ok, so Cocoon is made by Ludei. I've always heard of this, but never looked into it2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles It's not 100% viable yet. But soon. In a couple weeks WebGL is integrated. So you should see near desktop speed on mobile.1 reply 0 retweets 0 likes
@firebellys Do you prefer one over the other? I mean Cocoon vs Construct
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