Building an HTML5 game with Phaser (A flixel like framework using TypeScript), via @jessefreeman and @photonstorm http://jessefreeman.com/game-dev/building-a-html5-game-with-phaser/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+JesseFreeman+%28Jesse+Freeman%29 …
-
-
Replying to @DaveVoyles
@DaveVoyles What advantages do dev's have when using things like pure HTML5/ImpactJS over GameMaker/Construct 2?7 replies 0 retweets 0 likes -
Replying to @firebellys
@firebellys Oh it uses WebGL. That's a gift and a curse. Looks beautiful, but also limited to working only Webkit enabled browsers2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles If you have questions about it, let me know...been using for almost a year. I'm also can tell you the state of any HTML5 stuff..2 replies 0 retweets 0 likes -
Replying to @firebellys
@firebellys My Impact project will be done in the next 2 weeks or so. I may go to another framework from there, now sure. Looking into WebGL1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles WebGL is great no matter what, you can route physics/normal processing to the GPU and speed up any game. WebGL effects or not.2 replies 0 retweets 0 likes
@firebellys I agree. I just picked up a big book on it, plan on cranking through it shortly. Wish every browser adopted it !
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.