Performance optimizations and object pooling in ImpactJS. I'm not quite there yet... Here's my write-up http://davidvoyles.wordpress.com/2013/04/11/object-pooling-optimizations-not-so-much-yet/ … #GameDev
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Replying to @Lazer1 reply 0 retweets 0 likes
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Replying to @DaveVoyles
@DaveVoyles For linear shooter maps, you could use a map layer to spawn enemies at planned intervals, just check 1 col offscreen at update1 reply 0 retweets 0 likes
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