Performance optimizations and object pooling in ImpactJS. I'm not quite there yet... Here's my write-up http://davidvoyles.wordpress.com/2013/04/11/object-pooling-optimizations-not-so-much-yet/ … #GameDev
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@DaveVoyles For linear shooter maps, you could use a map layer to spawn enemies at planned intervals, just check 1 col offscreen at update -
@ryanmalm I briefly considered doing that too. Going back, if I were to try to do it again, I would probably do it that way.
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