@DaveVoyles That's very interesting, sorry it's not working out. I've been following you and @lazer's efforts on obj. pools in impactjs
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@DaveVoyles The wording on that garbage collector analysis sounds mighty familiar :) -
@EdDiGeronimo Someone far more programming savvy than I said it ever so eloquently. And it matched perfectly with my results!
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@DaveVoyles For linear shooter maps, you could use a map layer to spawn enemies at planned intervals, just check 1 col offscreen at update - Show replies
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