@kewlrats I asked, their repose was "high end PC" which in my mind, is a Mac Book. So I'm thinking $1,500 - 2k
@kewlrats but with iOS, it's "Release the game, pray people see Day 1, otherwise it falls to oblivion"
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@DaveVoyles Very true. But, it's still the most viable (monetarily) if you can get a hit.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles@kewlrats It's the same for almost any platform these days ;-). No need to pray if you ensure a quality marketplace presence. -
@MartinCaine@kewlrats I disagree. You can create an incredible game, but there is just too much out there to get past at this point - Show replies
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@DaveVoyles My brother's game has over 500k downloads, and that didn't spark until a couple months after he launched. -
@kewlrats Aha! And that's the other point w/ mobile: Downloads is not equal to sales. The mobile marketplace is insane these days
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