@Fortress_Craft otherwise it keeps updating all of these enemies that aren't on screen. Just threw it in, now I need to set triggers.
@KrisWD40 @theBigDaddio 2 Issues: In the level editor, all of my objects are dropped on screen, and active. When I pass them, they die.
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@DaveVoyles@theBigDaddio The logic that kills enemies / updates / moves / etc shouldn't be running in the editor. That's your issue. -
@KrisWD40 I said that wrong. It doesn't, it only runs when in game, but that is where I experience my issues. Need to create an abstract...
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@DaveVoyles@theBigDaddio I don't actually pool anything in my editor because performance isn't an issue there. Just use pooling in game.Thanks. Twitter will use this to make your timeline better. UndoUndo
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