Anyone lock their games at 30 FPS, to hide performance hits? Thoughts? Optimization = time. Doing a one month game. No time.
@Fortress_Craft otherwise it keeps updating all of these enemies that aren't on screen. Just threw it in, now I need to set triggers.
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@DaveVoyles create them and mothball them; your worst-case scenario is your most important.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles Dave what are you using? there are a number of cool object pool examples. Pretty good stuff -
@theBigDaddio@ImpactJS, so basically just JavaScript. I'm looking into it, but I can't wrap my head around it completely yet - Show replies
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