At the Vita dev panel. C# is available (using mobile dev kit), but devs urge C++ for native code, better performance.
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Replying to @DaveVoyles
@DaveVoyles and how hard would it be to get a mobile dev kit? :(2 replies 0 retweets 0 likes -
Replying to @MachXGames
@MachXGames Unless you meant for native, in which case, ignore me. :P1 reply 0 retweets 0 likes -
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Replying to @Chounard
@Chounard@machxgames yup. We can write in all C#. I was using it yesterday. C++ and more tools is reserved for Sony partners2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@MachXGames Sound was wonky, but it could have been the simulator. The only problem with PSM is speed.1 reply 0 retweets 0 likes -
Replying to @Chounard
@Chounard@DaveVoyles@MachXGames I still think XBLIG veterans have a leg up when working with PSM, having avoided speed pitfalls on 3601 reply 0 retweets 0 likes -
Replying to @coolpowers
@coolpowers@DaveVoyles@MachXGames Sure, but part of the problem is that PSM was weakened to run of crappy phones as well as Vita.1 reply 0 retweets 0 likes -
Replying to @Chounard
@Chounard@DaveVoyles@MachXGames Have there been any reports of games being rejected for poor performance on the weaker phones?2 replies 0 retweets 0 likes
@coolpowers @chounard @machxgames no idea
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