At the Vita dev panel. C# is available (using mobile dev kit), but devs urge C++ for native code, better performance.
@Chounard @machxgames yup. We can write in all C#. I was using it yesterday. C++ and more tools is reserved for Sony partners
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@DaveVoyles@MachXGames I don't like the built in 2d framework, but I wrote a SpriteBatch class for it fairly easily.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles@MachXGames Sound was wonky, but it could have been the simulator. The only problem with PSM is speed. -
@Chounard@DaveVoyles@MachXGames I still think XBLIG veterans have a leg up when working with PSM, having avoided speed pitfalls on 360 - Show replies
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