@DaveVoyles Play balance is a big ongoing task, but overall vision has to be held by someone, and tends to be the Design Lead.
I've never really been sure of what the role of the designer is, past the initial inception. Especially if they don't have other skills.
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@DaveVoyles The initial concept is about .01% of the work compared to design of the characters, combat, levels, theme, and mechanics.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles Lots of balancing. :PThanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles Ideally, the designer would take the role of primary game tester and level designer. Lots of tweaking can be done for the funsThanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles Well with Life in the Dorms, the story, characters, dialogue, and puzzles all came from me, the designer. No designer, no game.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles Being the guiding mind throughout the process. When artists and coders don't know where to turn, the designer prevails.Thanks. Twitter will use this to make your timeline better. UndoUndo
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