@DaveVoyles Even the pros have that problem. Miyamoto wanted to keep tinkering with Mario 64 until Hiroshi said "enough, it's done."
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@IndieGamerChick I don't doubt that. It's really easy to get caught up in that and just keep going forever - Show replies
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@Ohthatflo I'm riiiight there for this one game, but keep wanting to add "this or that" or make it look a little bit better. I need a cutoffThanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles For Project Gert I tried to tie all those decisions into basic philosophies intrinsic to the game, and story.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles Basically, if it doesn't serve the story, cut it. Look at Tomb Raider. It's a master class in game design. -
@WilloTheNight That's a very good point. You can add, add, add, but if it's not an improvement....
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@DaveVoyles Isn't it never? -
@heinous_ted I know :/ It's difficult to decide
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@DaveVoyles Never, cause it's never fully done. But eventually it's "close enough". It's a balance of functional completeness & polish -
@velvetycouch That's a very good point - Show replies
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