300 simultaneous draw calls and 300 entities on screen at once, and STILL a solid 60 fps! JavaScript efficiency!
@KeefJudge @fortress_craft @leadhyperion I'm using @impactjs, a JS/HTML5 framework for browser. Going to port to phone shortly after.
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@DaveVoyles@KeefJudge@LeadHyperion@impactjs Hah. I was right! Idiocy. ;-)Thanks. Twitter will use this to make your timeline better. UndoUndo
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