@jessefreeman I have very little text, but it's really just from particles detonating and bullets constantly going off. So it goes from...
300 simultaneous draw calls and 300 entities on screen at once, and STILL a solid 60 fps! JavaScript efficiency!
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@jessefreeman 50-300 constantly, but nothing lasts more than 2.5 secondsThanks. Twitter will use this to make your timeline better. UndoUndo
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@jessefreeman Surprised that text is a big hit thoughThanks. Twitter will use this to make your timeline better. UndoUndo
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@jessefreeman Wow, that could get expensive, fast. HUD is minimal, text is really just there for debug at the momentThanks. Twitter will use this to make your timeline better. UndoUndo
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@jessefreeman So you aren't doing background scroll at all?Thanks. Twitter will use this to make your timeline better. UndoUndo
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@jessefreeman the idea of one game a month is incredible. If I stick with Impact for a bit, it will be very easy to doi exactly thatThanks. Twitter will use this to make your timeline better. UndoUndo
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@jessefreeman far into making that yet, rf just starting?Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles ...300? You should be easily able to get 25k on top-end hardware, and 10k+ on 2 year old gaming hardware.#thinkbigThanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles You're aiming for ~100 on Xbox and mobile phones, amusingly... -
@Fortress_Craft@DaveVoyles He did say JavaScript.... - Show replies
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