Hardest parts about making a 2D bullet hell? Optimization and...... enemy movement patterns. Trig! oy!
@tjullrich But also figuring out when/how to kill objects. All of my bullets kill themself after 2.5 seconds OR if 100px past screen bounds
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@tjullrich But also figuring out when/how to kill objects. All of my bullets kill themself after 2.5 seconds OR if 100px past screen bounds