@DaveVoyles you're making a shmup?
Hardest parts about making a 2D bullet hell? Optimization and...... enemy movement patterns. Trig! oy!
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@afraidtomerge Yup, although I've added a lot since this http://www.youtube.com/watch?v=i5xdtRDLDSs … - Show replies
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@couryc Holy shit, there's a lot going on. How did I miss this? Need to buy it for my DC, NOW. Also, TONS of math involved
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@DaveVoyles What are you building it in? -
@NickPuleo HTML5 / JavaScript. Using the@ImpactJS framework
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@tjullrich Object pooling for things like bullets and particles are a huge help
Thanks. Twitter will use this to make your timeline better. UndoUndo
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@tjullrich But also figuring out when/how to kill objects. All of my bullets kill themself after 2.5 seconds OR if 100px past screen bounds
Thanks. Twitter will use this to make your timeline better. UndoUndo
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