Let's be honest: People are not inherently intelligent. They will continue to buy these games for the sake of buying them.
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Replying to @DaveVoyles
@DaveVoyles Aw that's a bit harsh, don't you think? I doubt the SimCity debacle will change anything as well, but that's because even...1 reply 0 retweets 1 like -
Replying to @logandecker
@logandecker About people not being intelligent? (which I will stand by forever), or that they won't learn?2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles I would say that intelligence probably has little to do with it, so it's kind of irrelevant. These are emotional tugs.2 replies 0 retweets 0 likes -
Replying to @logandecker
@logandecker Look back at recent, large always-online launches and how those fared in the first week; people don't learn, but we should!1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@logandecker I'm more afraid of the advertised features in Thief 4 appealing to mouth breathers and their lack of subtlety.4 replies 0 retweets 0 likes -
Replying to @AlejandroDaJ
@AlejandroDaJ@DaveVoyles I hope this isn't excessively pessimistic, but big-budget games costs so much that subtlety can't be a priority.1 reply 0 retweets 0 likes -
Replying to @logandecker
@logandecker@AlejandroDaJ Hopefully they start to shift away from $60 mil+ dev costs and back to reasonable costs.2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@AlejandroDaJ But that's not necessarily a terrible thing overall: frees up market space for leaner, more clever devs.3 replies 0 retweets 0 likes
@logandecker @AlejandroDaJ Exactly. I can't remember the last time I spent $50 on a game. And honestly, how many are worth that?
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