@DaveVoyles I think the devs have good intentions. Publishers need to change. cont....
While I'd like to think this SIm City debacle will teach AAA something, I sadly don't believe it will. http://penny-arcade.com/report/editorial-article/simcitys-next-big-problem-ea-is-selling-a-game-that-doesnt-work-and-refusin …
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@DaveVoyles too much faith and investments in DRM/always on connections hurts the games and devs who worked hard because of publisher demand -
@mozidesigner exactly. And it gives the devs (Who DON'T want to make a bad game) all of the flak - Show replies
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@DaveVoyles whats wrong w/ that game exactly? all I read is what a mess it is.#simcity. Stability issues? Maybe? Can patch work save it? -
@lastliphe Too many people trying to connect, not enough servers, so it just boots everyone off. And you NEED to be connected to play.
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@DaveVoyles Look at Diablo 3, that was a classic mistake with error 37, I am sure Maxis wanted to avoid that, but EA made it happen againThanks. Twitter will use this to make your timeline better. UndoUndo
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