@gamasutra Comparing the Impact and XNA gaming frameworks @DaveVoyles http://www.gamasutra.com/blogs/DaveVoyles/20130305/187845/ … Very intersting article #xblig #xna #gamedev =D
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Replying to @CitizenSleeve
@SuperSmithBros@gamasutra Glad someone found it useful1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@gamasutra It was a well concieved comparison especially conisdering the demise of MS xna support.1 reply 0 retweets 0 likes -
Replying to @CitizenSleeve
@SuperSmithBros And not having to compile projects is great! Quick prototyping1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Yeah exactly, still way beyond me, GameMaker shall be my prototyper until I can actually code.2 replies 0 retweets 0 likes
Replying to @CitizenSleeve
@SuperSmithBros Yeah, I'd stay stick with one language, and get very good with that first
3:33 AM - 6 Mar 2013
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