@jessefreeman Oh that's right, you have walls. I'll just do a check to see if it is pass the screen width, then kill()
@jessefreeman Are you ever worried about killing entities offscreen, like bullets? Debug shows that they remain. Worried about overhead.
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Thanks. Twitter will use this to make your timeline better. UndoUndo
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@jessefreeman good point. Trying to draw a ton of bullets on screen at once, so I may so this approach, and have a high capThanks. Twitter will use this to make your timeline better. UndoUndo
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@jessefreeman Never looked it it until now - reading over text, seems interestingThanks. Twitter will use this to make your timeline better. UndoUndo
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@jessefreeman Where are you getting maxPool from? I don't see it defined in Weapon, Player, Actor, or Impact.Thanks. Twitter will use this to make your timeline better. UndoUndo
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