Resolved my issue with playing SFX in Windows Phone! Apparently Mp3s can only be played as a media element. .Wav is good for SFX. Whew.
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Replying to @DaveVoyles
@DaveVoyles Get rid of your dependence on WMP and move everything over to just WAVs. It'll save you pain in the long run.1 reply 0 retweets 0 likes -
Replying to @AlejandroDaJ
@AlejandroDaJ I was using MP3 for size, but didn't realize it would be a fucking project to play. Documentation is HORRENDOUS1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Medium compression on music WAVs is only about twice the size of a normal MP3 and still sounds great1 reply 0 retweets 0 likes -
Replying to @AlejandroDaJ
@AlejandroDaJ I did not know this. So do you compress in audacity, then bring into project, or change settings in VS?1 reply 0 retweets 0 likes -
Replying to @AlejandroDaJ
@AlejandroDaJ Will do, thanks.
8:22 AM - 16 Feb 2013
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