I tried to give Microsoft the benefit of the doubt, and if we're heading to stability and consistency, great, I'm all for it
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Replying to @billreiss
@billreiss the problem is I highly doubt that stability & consistency will be indie or rapid dev friendly. Seems to be pointing to C++. :(1 reply 0 retweets 0 likes -
Replying to @MachXGames
@MachXGames I'm actually ok with that as long as it's consistent across platforms, people will build on top of it1 reply 0 retweets 0 likes -
Replying to @billreiss
@billreiss can't see MS allowing indies to dev using C++ on the Xbox though. Why wouldn't they just have done that to begin then?3 replies 0 retweets 0 likes -
Replying to @MachXGames
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@MachXGames maybe as a last hurrah you can convince them to open source#XNA? :)2 replies 0 retweets 0 likes -
Replying to @billreiss
@billreiss : Several have suggested that over the years. But it takes too much legal and tech work for a team with nobody on it!2 replies 0 retweets 0 likes
@The_Zman @billreiss openGL for all!
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