@Fortress_Craft That's what I was figuring
-
-
Replying to @DaveVoyles
@DaveVoyles This is why I balk at them charging 8,10,12 dollars for the old arcade games - write one, and they all work! >_<1 reply 0 retweets 0 likes -
Replying to @Fortress_Craft
@Fortress_Craft But they've got to be paying a nice fee for licensing and such, right?1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Oh yes, I'm sure Atari had to pay a fortune to release their own games...1 reply 0 retweets 0 likes -
Replying to @Fortress_Craft
@Fortress_Craft I mean who pays to release a sonic game on XBLA or PSN?1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@fortress_craft Sega has to pay the Dev who did it and spent time adding achievements, online, and TRCs, then MS gets their part1 reply 0 retweets 0 likes -
Replying to @FirebaseIND
@FirebaseIND@DaveVoyles And surely that costs as much as any other dev developing a game from scratch! OH WAIT.2 replies 0 retweets 0 likes -
Replying to @Fortress_Craft
@Fortress_Craft@davevoyles I'd love to know what the sales numbers for one off retro games are. They can't do that well. 50k top end?1 reply 0 retweets 0 likes -
Replying to @FirebaseIND
@FirebaseIND@davevoyles If they don't do well, them why port them in the first place?1 reply 0 retweets 0 likes -
Replying to @Fortress_Craft
@Fortress_Craft@DaveVoyles Keep the brands relevant? Fill up commited space on XBLA? If they sell 50k on $5 they make $100k after costs.1 reply 0 retweets 0 likes
@FirebaseIND @fortress_craft good point
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.