@DaveVoyles How did your GGJ go?
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Replying to @firebellys
@firebellys host the game on IndieCity. We used Unity. How did it go for you guys? Here's the photo album http://www.facebook.com/media/set/?set=a.772817530887.2114167.57601269&type=3 …1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles I saw a lot of Unity guys there. It's my next platform. Ease of use, C#, multiplatform export, real community...can't complain.1 reply 0 retweets 0 likes -
Replying to @firebellys
@firebellys Unity has its ups and downs. It feel like I"m fighting against it sometimes, but for the most part it works well1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles It was interesting to see how fast you could pump out a game with it. I imagine you could do the same in UDK.1 reply 0 retweets 0 likes
@firebellys Well if you write a framework for UDK (which I've done), you can fllyyyyyy. Unity is definitely great for prototyping,
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