Using Uni2D for The Swindle's 3D (formally an XNA game) (Thanks @danthat) http://www.sizefivegames.com/2012/11/07/using-unity3d-for-the-swindles-2d/ …
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Replying to @DaveVoyles
@DaveVoyles Uh, not actually using Uni2D though ;)3 replies 0 retweets 0 likes -
Replying to @danthat
@danthat@DaveVoyles tk2D for larger projects though, it gives you way more control over sprite atlases, important for big projects1 reply 0 retweets 0 likes -
Replying to @LotteMakesStuff
@cubed2D Have that as well :). I tested them all out for a while1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles if your thinking of doing a 2D game jam in unity, go for uni2D. the drag and drop sprite creation will help speed things up :)1 reply 0 retweets 0 likes
Replying to @LotteMakesStuff
@cubed2D I agree. Think that's the way to do it for this weekend's global game jam. I prefer XNA or Unreal for a lot, but most like..
4:21 AM - 25 Jan 2013
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