Specular and Gloss maps; making grown artists cry since 2003.
@LeadHyperion @Fortress_Craft Wow, what are you putting in those channels then?
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@DaveVoyles@Fortress_Craft Bump mapping, dirt channels, team colours, material ID.. varies based on requirementThanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles@LeadHyperion FortressCraft uses 8 channels; RGBA, Specular Size, Specular Strength, Specular Tightness and Reflectivity.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles@LeadHyperion Oh, and 2 more channels for the bump map, and also the depth map for parallax mapping. RGB is dead, man! -
@Fortress_Craft@LeadHyperion What are they teaching the kids these days.... - Show replies
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