@DaveVoyles You can do a CPU-only workaround but it makes your project slow to a crawl
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Replying to @AlejandroDaJ
@AlejandroDaJ I don't believe it was that way in 3. I saw people doing it in tutorials before. Damn shame. Back to XNA you go!2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@AlejandroDaJ RenderTextures were Pro only in 3 as well. I think they've always been...1 reply 0 retweets 0 likes
Replying to @velvetycouch
@velvetycouch @AlejandroDaJ Damn, I wish I could find this tutorial.... think it was from 3Dbuzz....
12:17 PM - 9 Jan 2013
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