I didn't know that all games using the Doom 3 engine use only dynamic lighting. Wonder how they pull that off? http://forums.epicgames.com/threads/772219-How-to-create-Dynamic-Lightning-Help-and-Thank-you …
-
-
Replying to @DaveVoyles
@DaveVoyles I wonder what the difference is in calculating n dot l versus a lightmap lookup...? My game uses 4 light 'sources' per pixel!!2 replies 0 retweets 0 likes -
Replying to @jamielowesdev
@jamielowesdev only handle one dynamic light per scene, but I'm really not positive.1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Whatever they did, it was effective. Way jumpy game :D1 reply 0 retweets 0 likes -
Replying to @jamielowesdev
@jamielowesdev I agree. The use (or lack thereof) of lighting in that game was amazing1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@jamielowesdev Sorry, I can't tell. Are you guys appalled or impressed at the use of dynamic only lighting?2 replies 0 retweets 0 likes -
-
Replying to @DaveVoyles
@DaveVoyles@jamielowesdev Good, just checking :P I thought that most modern engines use dynamic lighting all/primarily2 replies 0 retweets 0 likes
@LeadHyperion @jamielowesdev I know that the upcoming colonial marines uses a modded version of UDK for tons of deferred lighting.
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.